Bik – A Space Adventure
Eat some sandwiches and save the galaxy! A point and click adventure. In Bik, we follow a young boy who is abducted by aliens while on a camping trip with his friends. After joining forces with two friendly alien mercenaries, Ammut and Tatenen, Bik escapes from his abductors and tries to find his way home.
Now available on Steam, Android, and iOS.
Soundtrack Available at Bandcamp:
What is Bik?
Bik is a retro-style adventure game that takes inspiration from classic point-and-click adventure games like King’s Quest, Space Quest, Maniac Mansion, Monkey Island, Full Throttle, The Dig, The Longest Journey, and the list goes on. Bik’s pixel-art graphics capture the classic adventure game look and feel while the soundtrack, composed with modern music synthesizers, adds a new level of depth to the experience. The game is being built in Unity3D using a custom-made 2-D adventure framework.
In Bik, we follow a young boy who is abducted by aliens while on a camping trip with his friends. After joining forces with two friendly alien mercenaries, Ammut and Tatenen, Bik escapes from his abductors and tries to find his way home. Along the way, Bik and his newfound friends outsmart hijackers, (eat some brownies), accept a perilous mission to find a missing alien, (make some sandwiches), foil a dastardly plot by an evil corporate empire, (argue with disgruntled robots), and save a planet on the brink of destruction.
Things to do in Bik:
- Point and click (or touch) your way through deeply atmospheric environments.
- Become absorbed in the world through an enthralling original soundtrack.
- Control multiple characters and see the story from different perspectives.
- Enjoy story-driven, thoughtfully crafted puzzles.
- Get abducted by aliens!
- Fire a laser gun!
- Befriend alien races and join them on adventures in space!
- Join a mercenary crew aboard a space freighter!
- And much more!
Bik is available on Windows, Mac, Linux, iPhone, iPad, and Android.
Bik, our young human hero, is abducted while on a camping trip by an ancient and mysterious alien race called the Umarians. Coincidentally, our two other-worldly heros, friendly alien mercenaries Ammut and Tatenen, are stranded nearby the Umarian vessel in desperate need of parts for their own ship, the Laterous. Ammut and Tatenen break onto the Umarian ship to steal the parts they need, and they make fast friends with Bik, who frees them after they’re caught and captured. Together, the three escape the Umarian ship, and Ammut and Tatenen promise to help Bik find his way home.
In the meantime, they’ve got a job to finish—delivering nanosoil to the farming planet Baste, known for its crop of squeeg plants. When Ammut, Tatenen, and Bik arrive, the farmer who ordered the nanosoil is distraught because his daughter, Talandra, has just gone missing. He believes she was kidnapped by thugs working for the Squeegmart corporation, owned and operated by the planet SET, which has been intimidating local farmers into selling their land. The mercenaries and Bik go off in search of Talandra, and when they find her they also uncover a diabolical plot that SET will stop at nothing to keep secret.
With the fate of Talandra’s home planet resting in their hands, the four friends travel to the planet SET in search of proof that will save the people of Baste. Will they be caught and vaporized by Squeegmart security? Will they find the proof they need? Will the Laterous hold together long enough to finish the story? One thing is for sure . . . if they make it out of this alive, they’re going to need some sandwiches.
– Danielle Pinto — Music/Sound/Programming/Story/Puzzles
My first exposure to adventure games was in the late 1980s. One of my childhood friends had the first King’s Quest on his family’s IBM PC, and I was hooked from the moment I saw it. After many years of avidly playing adventure games from Space Quest to Tex Murphy to Rise of the Dragon, I discovered my other passion, music. My love of music led me to study at Berklee College of Music in Boston and eventually to New York City, where I performed and taught jazz (while also programming websites, since jazz doesn’t always pay the bills). While composing music for my latest electronic music album, I enlisted the help of artist Neil Numberman to design album art inspired by retro video games. When I saw Neil’s first pieces of art and how perfectly they fit with my compositions, the world of Bik was born. I had no choice but to turn the idea into a full-on video game. Check out www.daniellepinto.com for more of my music.
– Patrick Chase – Story/Puzzles/Lead tester
Patrick believes video games peaked in the Commodore 64 era. He made it to the last level of Wasteland before realizing he’d abandoned the character with the quasar key.
– Neil Numberman — Art/Animation/Character Design
Neil Numberman is the illustrator of the “Joey Fly, Private Eye” graphic novel series for kids and the picture books Do Not Build a Frankenstein! and Flip & Fin. He also does illustration and animation work for a wide range of clients, including MTV’s Liquid Television and ABC’s Extreme Home Makeover. Check out more of his work at www.neilnumberman.com!
Story Input: Michael Masnik, Robin Pinto;
additional thanks to Stevy Pyne.